SAME DISTANCE / SENS TOOLMethod & sources ↗

Mouse Sensitivity Converter

HIPFIRE · 360° MATCH
01 / YOUR SETUP

Updates as you type. Enter works too.

02 / YOUR MATCHREADY

Valorant sensitivity

—
Same distance.
One full turn.
ROTATION MATCH
cm / 360°
—
inches / 360°
—
Source eDPI
—
Target eDPI
—

Copy a value directly into your game.

LOCAL CALCULATIONNO ACCOUNTNO HISTORYView supported presets ↓
01 / THE METHOD

Match the movement, not the number.

This game sensitivity converter matches horizontal hipfire rotation distance. It does not match on-screen movement, ADS, scopes or every game's visual feel. Use raw input, disable mouse acceleration, and keep the default sensitivity multiplier for the selected preset.

Target sens = source sens × source yaw × source DPI ÷ (target yaw × target DPI)
cm/360 = 360 × 2.54 ÷ (source DPI × source sens × source yaw)
eDPI = DPI × in-game sensitivity

Yaw is degrees of rotation per mouse count at sensitivity 1. A distance input is first converted to source sensitivity with the same formula. eDPI is only comparable within the same game's sensitivity scale. Displayed results are rounded to six significant digits; copying uses twelve. Your game's slider may round further.

Preset data: fpsmath, pinned source revision ↗. These are community presets, not publisher-certified measurements. Older titles retain their source names; a sequel is not implicitly supported. Rainbow Six uses the default multiplier. No FOV or custom multiplier correction is applied. Validate a full turn in your game before relying on a preset.

02 / COVERAGE

Supported game presets

This local edition includes explicitly sourced presets. It does not yet match the full catalog or advanced aim modes of Mouse-Sensitivity. Games requiring unverified or nonlinear formulas are excluded.

03 / QUICK ANSWERS

A few things worth knowing.

Is a sens converter the same as a sensitivity converter?

Yes. A sens converter or mouse sens converter translates an in-game setting between game sensitivity scales. This page keeps the physical distance for a full turn constant.

Why can the result still feel different?

FOV, aspect ratio, camera behavior and input processing change the visual feel. A rotation match does not promise identical screen-space tracking or zoom behavior.

Can I change my mouse DPI?

Yes. Enter both DPI values. The target sensitivity compensates for the DPI change to preserve rotation distance.

Can I use this without an account or a connection?

Yes. This page calculates locally after opening. It does not save your inputs or request a remote conversion service.